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Varied
angles of final Beef
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What is the most exciting and rewarding part
about being a game artist? |
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Creating a convincing character within a very stringent poly and
texture limit is something I used to hate but now I find it the
most satisfying aspect of creating game art. It's also fun to
play the roles of both the concept and production artist. |
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Texture
sheets |
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Why did you enter the Dominance War and if you could, would you
recommend similar 3d game contests to friends/aspiring artists?
Why or Why not? |
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I entered the war to defend our beleaguered forum from the tide
of wicked green nihilists. Also to learn more about next gen assets
and generally swan about and show off. I'd recommend contests
to anyone who's interested in making game art. It's very easy
to lose motivation on personal projects that don't have a client
or AD, and contests like the Dominance War supply it in spades.
Glib answer! woot! |
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As
the 2nd place Winner for the Dominance War of 2006, Andy
[mr kite] Nisbet will receive the following gifts in tribute of
his success:
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Iron Lore Entertainment: T-shirt, Titan Quest (when ships)
- Neversoft:
GUN (any platform) and GUN poster
- Ritual Entertainment:
T-shirt and SiN Episodes (when ships) |
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Wire
Frames |
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What
would be your advice for aspiring game artists out there? What
type of training do you think would be helpful in becoming a successful
game artist? |
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I don't consider myself a fully fledged game artist so I don't
know how qualified I am to answer this. But for what it's worth;
If you're ever called to do conceptual stuff then take ideas from
things that aren't games, research is easy with google. Getting
assets working in a realtime engine is the whole point of making
game art so try a mod group, work on an indie game or make a PPM.
Art scuffles like the cgchat, cgtalk and polycount comps are a
good way of learning. Joining an online cg community is good for
building up your skillset and contacts, and it can also lead to
commercial work. Fork out dough for zbrush and use it a lot. Stick
to deadlines, and sellotape a bit of paper to your wacom tablet
if you haven't already. |
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Copyright RealtimeCG.com, 2006 and Privacy Practices.
Special thanks to the 3d/CG community at large. This contest is a result
of your support
And a big Thanks to the companies who donated prizes for this event!
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