| - Technical Director - Technical Animator - Artist |
David Payne's Portfolio cananimator@msn.com |
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| Welcome. I currently build rigs in 3dsmax and MotionBuilder. I am also currently expanding upon my practical knowledge of maxscript. I can build onto an existing Biped or create and entire rig from scratch. I support them by skinning the geometry, make corrections to the geometry for optimal deformation, and/or create the geometry from scratch, as well as animate the final asset or edit motion capture. My skills afford me to be a bridge between artists and programmers and I have been asked to fulfill this role many times. However, I am willing to take on other responsibilities in the production pipeline if the need arises. |
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| Experience Snapshot - Ubisoft Montreal - Rigger - FarCry 2 - Ubisoft Montreal - Technical Director of Animation - FarCry: Instincts Evolution - Digital Extremes Toronto - Artist - Pariah - Other various projects spanning 6 additional years |
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| Education Snapshot - International Academy of Design and Technology - Toronto - Computer Animation - Sheridan College - Oakville - Art |
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