- Technical Director
- Technical Animator
- Artist
David Payne's Portfolio
cananimator@msn.com

This is what I am currently working on.

Welcome.

I currently build rigs in 3dsmax and MotionBuilder.  I am also currently expanding upon my practical knowledge of maxscript.  I can build onto an existing Biped or create and entire rig from scratch.  I support them by skinning the geometry, make corrections to the geometry for optimal deformation, and/or create the geometry from scratch, as well as animate the final asset or edit motion capture.

My skills afford me to be a bridge between artists and programmers and I have been asked to fulfill this role many times. However, I am willing to take on other responsibilities in the production pipeline if the need arises.

Experience Snapshot

- Ubisoft Montreal - Rigger - FarCry 2
- Ubisoft Montreal - Technical Director of Animation - FarCry: Instincts Evolution
- Digital Extremes Toronto - Artist - Pariah
- Other various projects spanning 6 additional years

Education Snapshot

- International Academy of Design and Technology - Toronto - Computer Animation
- Sheridan College - Oakville - Art